Showing posts with label Heart's Medicine. Show all posts
Showing posts with label Heart's Medicine. Show all posts

Thursday, May 18, 2017

Heart's Medicine: Hospital Heat Walkthrough and Tips



Heart's Medicine: Hospital Heat is a time management game where you play as Allison, a hospital intern, in various locations, serving patients in a variety of ways.  This game has challenge levels as well as regular story levels, and includes mini games.

Basics:
This game offers a very nice tutorial at the beginning.  Even if you are very familiar with time management games, I recommend you play through the tutorial to accustom yourself to the gameplay.

Game hints are also available and will walk you through any new features of the game.

Tip: If you put something on your tray that you don't want, click on it to remove it.

The score is calculated by the amount of hearts you earn over the course of the shift.  Patients arrive with a certain number of hearts.  When you check out a patient, you earn the number of hearts the patient then has.  You must work quickly to keep the patients from loosing hearts.  "Quick action", "quick assign",  and "quick treatment" will cause the patient to gain a heart.  The mini games will also gain hearts for the patients.  Waiting too long or loosing a mini game will cause a patient to loose a heart.



Bonuses: Checking out two patients in a row gives you a +1 bonus, three or more patients in a row gives a  bonus  of +2 at checkout.
Gold heart patients give an addition bonus of +1 at checkout.  Treating multiple patients in a row gives a Treatment Chain bonus of +1 per patient.
You can also earn an extra heart by getting a quick bonus.  The color on the thought balloon shows the quick bonus; when all the color is drained out, the bonus is gone.

Each level offers a challenge which is a bonus task to be completed.  You can still pass the level without completing the challenge, but if you do complete it you will gain a diamond at the end of the level.  Hearts are also added to your score for completing a challenge.

There are five Challenge Levels per department.  These do not advance the story and may be skipped if you wish, but if you do complete it you will gain up to three diamonds (depending on your score) at the end of the level.  Oliver the guinea pig is not in the challenge levels.


For each challenge you complete (regular level or challenge level), you will earn diamonds.  These are used to purchase decorations for Allison's apartment.

For each star you earn when you complete a level, you will earn 100 credits of shopping money.  This will allow you to upgrade the departments in the Shop.  You do not earn shopping money from completing challenge levels.  You will need to replay levels to earn enough money for all the upgrades.

Monday, July 4, 2016

"Heart's Medicine: Season One" Walkthrough and Tips


Heart's Medicine: Season One is a short (25 levels) time management game with a hospital theme. You play as Allison, a new resident, in 5 hospital locations.  It has a good basic walkthrough before the first level begins, after the introduction scenes.

The point of this game is to keep the patients happy so that they will check out with the highest possible amount of hearts.  The amount of hearts the patient has at checkout is added to your score. The faster you attend to the patients, the less likely they are to loose hearts.  If you help the patient before the color in their thought bubble drains out, you earn two hearts.  Patients that earn six hearts will have a golden heart.  Once a golden heart is gained, that patient will not loose hearts.

You earn a combo bonus of +1 when checking out two patients at the same time, an additional +2 when checking out three or more.  For golden heart patients, you get +2 and  +3.

Tip: You can right click to cancel your queued actions.

Sunday, May 29, 2016

"Heart's Medicine: Time to Heal" Walkthrough and Tips


Heart's Medicine: Time to Heal is a time management game where you play as Allison, a hospital intern, in various locations, serving patients in a variety of ways.  This game has challenge levels as well as regular story levels, and includes mini games.
Side note: I did not enjoy the tasks in the first location, The Ward, very much and thought about abandoning the game.  I'm glad that I did not because the game improves greatly with the next location.  So, if you feel the same, stick with it and I think you'll be glad you did.

Basics:

This game offers a very nice tutorial at the beginning.  Even if you are very familiar with time management games, I recommend you play through the tutorial to accustom yourself to the gameplay.

Game hints are also available and will walk you through any new features of the game.  These hints can be turned off in the settings menu.

The score is calculated by the amount of hearts you earn over the course of the shift.  Patients arrive with a certain number of hearts.  When you check out a patient, you earn the number of hearts the patient then has.  You must work quickly to keep the patients from loosing hearts.  "Quick action", "quick assign",  and "quick treatment" will cause the patient to gain a heart.  The mini games will also gain hearts for the patients.  Waiting too long or loosing a mini game will cause a patient to loose a heart.